Table of Contents

Class GameTrackingOptions

Namespace
Playnite
Assembly
Playnite.SDK.dll

A base class for objects of which the properties must be observable.

public class GameTrackingOptions : ObservableObject, INotifyPropertyChanged, INotifyPropertyChanging, IEquatable<GameTrackingOptions>, ICopyable<GameTrackingOptions>
Inheritance
GameTrackingOptions
Implements
Inherited Members

Properties

InitialTrackingDelay

[ExcludeFromCodeCoverage]
public int InitialTrackingDelay { get; set; }

Property Value

int

Mode

[ExcludeFromCodeCoverage]
public TrackingMode Mode { get; set; }

Property Value

TrackingMode

TrackingFrequency

[ExcludeFromCodeCoverage]
public int TrackingFrequency { get; set; }

Property Value

int

TrackingValue

[ExcludeFromCodeCoverage]
public string? TrackingValue { get; set; }

Property Value

string

Methods

Equals(GameTrackingOptions?)

Indicates whether the current object is equal to another object of the same type.

public bool Equals(GameTrackingOptions? obj)

Parameters

obj GameTrackingOptions

Returns

bool

true if the current object is equal to the other parameter; otherwise, false.

Equals(object?)

Determines whether the specified object is equal to the current object.

public override bool Equals(object? obj)

Parameters

obj object

The object to compare with the current object.

Returns

bool

true if the specified object is equal to the current object; otherwise, false.

GetCopy()

public GameTrackingOptions GetCopy()

Returns

GameTrackingOptions

GetDiffProperties(GameTrackingOptions)

public HashSet<string> GetDiffProperties(GameTrackingOptions target)

Parameters

target GameTrackingOptions

Returns

HashSet<string>

GetHashCode()

Serves as the default hash function.

public override int GetHashCode()

Returns

int

A hash code for the current object.

ToString()

Returns a string that represents the current object.

public override string ToString()

Returns

string

A string that represents the current object.