Table of Contents

Alpha 11.0.9.0

  • Fixed game uninstall cancellation not working
  • Added NumericUpDown and NullableNumericUpDown UI controls to the SDK (this was done in older versions already, I forgot to mention it)

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Alpha 11.0.8.0

  • Fixed built-in plugin not working correctly

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Alpha 11.0.7.0

  • Fixed game installation cancellation not working
  • Fixed exe icon extraction not working during metadata downloads
  • Fixed OnShowFieldSaveIndicatorChanged callback not working on game edit handlers
  • Click actions in menu items now has input argument with source item
  • Reworked thread safety in library collections

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Alpha 11.0.6.0

  • Fixed web view deadlock when custom user agent is used

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Alpha 11.0.5.0

  • Added negate and AND/OR filtering options (by Jeshibu)

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Alpha 11.0.4.0

  • GameRelations collection added into Library API
  • Renamed OnGamesMergedAsync callback to OnGamesLinkedAsync

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Alpha 11.0.3.0

  • Fixed issue with game edit dialog wrongly warning about unsaved changes.
  • Added support for opening of mvvm based views in separate windows via OpenWindowViewAsDialogAsync and OpenWindowViewAsync. Examples added to the plugin template.
  • Added GetNewInstance method to custom library collections. This will always return new object instance no matter if cache is enabled on collection or not.
  • CreateWindow and GetLastActiveWindow moved to root API from dialogs API.
  • Merged 10.52 SDK changes.
  • Fixed some argument classes having internal constructors.
  • Fixed Playnite preventing system from going to sleep.
  • Some small UI tweaks and fixes.

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Alpha 11.0.2.0

  • Massively updated and documented plugin template with examples of new APIs
  • Fixed startup on systems without VC++ redist installed
  • Fixed typo in the API for "Sources" library collection
  • Fixed IPlayniteApi not being mockable

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Alpha 11.0.1.0

  • Fixed safe startup error showing on every start

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Alpha 11.0.0.0

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